K€T4M1NDOCS
INTERNAL / DEVELOPER REFERENCE
Development

Assets and diagnostics

Avatar conversion, embedded images, fonts and local logs.

Avatar files

The original model is assets/avatar/model.glb. The preview renderer consumes preview.avp, produced by tools/prepare_avatar.py. The conversion manifest is stored beside these files. The current model export has no animation clips.

Generated headers

Embedded artwork and icon data live in src/generated/. Regenerate the logo with tools/embed_brand_logo.py and icons with tools/generate_menu_icons.py. Do not manually edit their byte arrays.

Diagnostic locations

LocationContents
internal/diagnostics/Standalone render checks, preview images and historical reports.
%LOCALAPPDATA%/KetaminStudioRuntime logs created by individual components when they run.
internal/tools/Asset converters, generators and standalone checks.

Visual previews

The avatar, splash and procedural effects have standalone rendering checks. A rendered image verifies that visual path, not gameplay integration. Keep that distinction when reporting results.

K€T4M1N Docs The source is the reference.