K€T4M1NDOCS
INTERNAL / DEVELOPER REFERENCE
Getting started

Introduction

The source guide to the internal client, local Lua runtime and development tools.

Know what you are working with

The internal project combines a C++ application, a separate DirectX 11 overlay, a local Lua editor and game integration. These docs describe the current source tree, including the distinction between implemented code, visual previews and unverified runtime behavior.

Coming from Lua?

A Lua-facing function is not necessarily implemented in Lua. Start with Lua and C++, then read about the runtime and its limits.

Your first pass through the project

Documentation scope

This edition follows the November 1, 2026 source reorganization. File moves did not rewrite feature behavior. A passing syntax check is not an in-game test; see project status for the boundaries.

Local and web editions

The internal edition opens directly from index.html. The web edition lives under /docs/. Both include local assets and a searchable index, without third-party font or script requests. Source-file links are available only in the local edition.

K€T4M1N Docs The source is the reference.